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Comment Re: Multi-Classing Options
by admin last modified Jun 01, 2015 11:03 PM
Posted by Hawke at January 19. 2015 Sorry to drive you stir crazy. Things will start back up in February. Thank you so much for your patience. Remember to be careful about focusing too much on mechanics, and go with what makes the most sense from a story approach, especially related to your character's background, motivations, etc. Rather than focusing on trying to get the most out fo the mechanics. It will be more rewarding if you base your choices on what fits your character's story  in the long run than a few extra points advantage for maximizing game rules.
Located in Forum / Worlds of Beru Spokane Group 6 / Multi-Classing Options
Comment The State of things before we begin.
by admin last modified Jun 01, 2015 11:03 PM
Posted by Hawke at October 18. 2014 Since folks are rightly asking the current situation of things for the start of the campaign, short of reading through all the wiki pages and getting a more thorough knowledge of things so far, here is a short summary of relevant events most PCs would be aware starting out.... The High Elven Empire is in slow decline though still the greatest in power (a close analog would be the Roman Empire in decline). In the power vacuum of their withdrawal, wars erupted. It was Uther Pendragon years ago that first began the dream of a unified human kingdom instead of many squabbling warlords. But it took his son Arturias (Arthur), with the help of Merlinus to stabilize and hold that dream. Now Camelot is a reality, and the unified kingdom of Regnum Sapientium has steadily ruled in relative peace for decades. However... The illegitimate son of Arturias, Mordred has been building forces in other lands, and over the past several years has been taking entire kingdoms across the seas, and growing his forces ever larger. He has declared publicly he is coming to seize what he feels is his rightful throne from his father... Meanwhile, the summers have been growing shorter, and the winters longer, and the great ice of the north is steadily creeping farther south with each passing year. With this change, the Northrons are becoming bolder and more aggressively testing the northern boundaries of Sapientium. The humans of Sapientium are highly superstitious, mostly ignorant/uneducated/illiterate, and completely untrusting of non-humans of any kind. Any PC that is not human is strongly advised to use either an effective disguise or keep the hood of their cloak over their heads to obscure their ethnicity. Though since Port Balcoth is a major port city, they are less likely to get violent with most races (though elves are the most despised, and the local guards might decide to "detain you for your own safety"), most PCs will find they won't get any regular services beyond the docks, in town if they are not human. And when traveling farther inland, the prejudices are typically worse until getting to the east, west, and north borders of the kingdom. There is a small reward for the body of any cats. Rumors abound that they are servants of Mordred's forces, so in recent years they have been wiped out. While before only a few pence were offered, now one can get several pounds in payment for the body of a rare surviving cat. The black ones are the most valuable. Meanwhile, everyone is complaining that the vermin have been getting worse in recent years, and they blame Mordred, or "Evil spirits" for the infestations of rodents and other critters. Each of the PCs have come to Port Balcoth, the largest of the Sapientium ports (on the southern border). It has been sacked in with impenetrable fog for days now. Ships can't come in or leave safely. The few that have tried have met with unfortunate results. Worse yet, rumors abound that the near southern Islan of Grecos (south of the Thrikeenius) has been attacked by Mordreds fleet, and that they are going to next attack somewhere along the southern shores of Sapientium. The port is packed full of people wishing to flee before the supposedly imminent war. The harbor is overflowing with ships of all kinds, coastal and deeper sea-faring vessels from many lands. The inns are packed to overflowing, and the streets filled with soldiers. There are watches all along the entire southern coast of Sapientium. Combined with the fog, despite the pack of bodies, there is a waiting hush over the port city. Those of you that just arrived have heard rumors that it is no longer the fog keeping all the ships at bay, but that Mordred's Armada has already arrived and has created an impregnable wall of ships so that no one can escape. But so far this sounds like just one of the many rumors floating around in the numbingly cold oppressive fog. For various personal reasons, you have each come to Port Balcoth. You have been asked to wait in the common room of Numien's Inn & Tavern. Your room was already reserved for you by your contact. And you have been told to wait there, keeping as low a profile as you can, until your contact appears in person. Some of you have been here a few days (if came by sea), others have just arrived (if by land)...
Located in Forum / Worlds of Beru Spokane Group 6 / The State of things before we begin.
Comment Of Herbs and Stewed Healers
by admin last modified Jun 01, 2015 11:04 PM
Posted by Hawke at October 17. 2014 (blatant Tolkien paraphrase) Regarding healing through skills rather than "magic". No one has to play a dedicated "healer" class if they do not wish. Fighters learn to patch up some of their own wounds (if they wish), druids and rangers use nature's resources when available, etc. Remember that I will be allowing/using a rich resource for herbs and herb lore in this game. No one is required to have any knowledge in this area, you can just rely on the NPC world to help out if needed (when available of course), but if interested in different paths to healing besides the standard spell-casting.... The following skills need to be picked as skill proficiencies, they will not work effectively if not proficient (can't use raw ability score). The Medicine (WIS) skill, includes knowing what herbs to use to heal, but wouldn't know about where they grow best and wouldn't be any better than others at finding them in the wild, they would know what to ask for if at a(n) herbalist's hut/shop/cave. This skill also includes the correct preparation and use of the herbs to the maximal healing benefit of the intended target. The Nature (INT) skill would be best at _knowing_ different types of herbs and where they should be searched for in the wild. But would not be applied to actually find them when searching in the wild. This would also include the correct methods for extraction, storage, and transport to keep the herbs as fresh as possible, and if the herb can be used with little-to-no modification, then what it would be used best for. If requires any kind of significant processing, then would need to rely on the Medicine skill for that knowledge. Perception (WIS) and/or Survival (WIS) could be used to actually find the various desired herbs once the searcher knew what to look for and where. So, if someone wanted to be really strong in herb healing lore and seeking, they would want to pick at least two from Medicine, Nature, and/or Perception or Survival. This encourages the PCs to work together in the different aspects of herb-lore, but also means the whole party _can_ survive without a dedicated healer class if needed. Feedback and suggestions very much welcomed. This is a first draft for 5e, so very much open to adjustment. FYI, I will be using a modified version of the ICE MERP Hands of the Healer for the herb list. Depending on your skill background, you would receive a different version of the list with differing information. If somehow a PC has all 4 skills trained/chosen/developed (Medicine, Nature, Perception, Survival), then that PC could have a copy of the complete list.
Located in Forum / Worlds of Beru Spokane Group 6 / Of Herbs and Stewed Healers
Forum Worlds of Beru Spokane Group 6
by admin last modified Sep 25, 2016 09:57 PM
Here you will find adventure logs and discussions for the Wednesday evening group using D&D 5th edition in the World of Beru (and connecting) settings.
Located in Forum
File PDF document Hawkes World of Beru DnD 5e Character Generation Checklist 20150126a
by admin last modified May 30, 2015 01:17 AM
Located in Worlds of Beru
Image PNG image Street View of RPG Research Office Location 20141006a
by admin last modified May 30, 2015 01:26 AM
Located in Users / Hawke / images
File PDF document D&D 5th Edition Player Character Sheet - Page 2 of 3 - Modified Version 20141007a PDF
by admin last modified May 30, 2015 01:29 AM
Located in Users / Hawke / Files
File PDF document Dungeons & Dragons 5th Edition House Rules by Hawke
by admin last modified May 30, 2015 01:29 AM
This is a short summary list of the house rules I use in my D&D 5th Edition groups. More detailed information on each rule can be found on www.spokanerpg.com.
Located in Users / Hawke / Files
Adventurers Guild
by admin published Jun 21, 2015 last modified Jun 21, 2015 01:18 PM
See all the video episodes and resources from The Spartan Show's Adventurers Guild, with Dungeon Master Hawke Robinson in his Worlds of Beru campaign using the 5th edition D&D rules.
Image PNG image World of Beru Regnum Sapientium and Surrounding Area try 3 20150202c cropped compressed
by admin last modified Nov 04, 2015 09:27 PM
Located in Worlds of Beru / images