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Comment Re: Tolkien RPG Group 2 Discussion
by admin last modified Jun 01, 2015 11:18 PM
Posted by Hawke at February 13. 2013 Pros and Cons of various Tolkien-based RPG systems.   Since this is a little too lengthy for the typical meetup.com posting, I'm explaining the pros and cons of the different Tolkien-based RPG's (from my perspective of course).   The Short Version   ICE MERP The first official licensed Tolkien RPG. Was a stripped down, simplified version of ICE's Rolemaster. Many of us that played this system in the 80's and 90's still have a great fondness for this system despite some flaws as a Tolkien-focused RPG. It uses primarily percentile dice - d100 (d10 x2). The greatest issue is the magic system does not fit. The second edition began making suggestions to somewhat improve, but it really needs a complete overhaul. the only other real "issue" is very subjective based on individual player and GM tastes, rather than a Tolkien setting issue. That is the core system using a lot of (in my view easy percentile, but to others these days they consider daunting) math and charts. Folks either love it or hate it. Whatever you feel about it though, it is a slower system than simpler systems, so combat can take quite a bit longer, unless everyone in the group is highly skilled with the system. MERP does not really encourage ROLE-play over ROLL-play, nor really nudge players into playing more Tolkien-like heroes (the way TOR RPG does), but it is flexible enough that any GM can do this through the narrative of the campaign rather than the system.   Decipher Lord of the Rings RPG The second officially license Tolkien RPG. Most of the content is fluff and movie-centric. The system is incomplete, unbalanced, and requires a lot of tweaking from the community to make it workable. The books lack any usable Table of Contents or Index (unless you get online resources from the community thankfully), so character generation is an unpleasant experience. The system is much more simplistic, using the Decipher generic CODA system. It is light on details, math, and charts. It uses six sided dice (usually 2d6).   TOR RPG This is a modern system, very light on math and charts. It has very abstract rules systems. These rules inherently encourage more Tolkienesque Role-play (a good thing). The combat system is very abstract, so details are left up to the GM and players (not necessarily a bad thing, depending on the group). One wonderful feature is the encouragement for players to have more say in the narrative describing what their characters actually do when they make an attempt at an action or combat. The gradient levels of success allow for creative and fun approaches to otherwise mundane task resolution. This is not necessarily the system for everyone. If you like gritty, detailed, brutal, hack and slash, this is not the system for you. If you like broader "role-play" then it is well worth considering. The more I play this system, the more I enjoy it. They only have a few supplements available currently, and with it being such a small company, there is concern about the long term support of the system. It is easy to use resources from MERP and elsewhere to expand the setting. Since it is currently published you can easily buy the rules at local game stores like Merlyn's (please support your local businesses), or online. This makes it easy for people to pick up the rules and have their own copy, and be prepared for the games.   Eä d20 An adaptation of D&D 3.5 to fit Middle-earth. It is basically the core rules, but with the Races/Cultures replaced, and an overhaul of the magic classes and magic rules (using existing 3.5 published options). This is an unofficial system (created by me, with the help of dozens of play testers), that is always progressing. http://www.earpg.com The advantage of this system is especially for newer players, or older players, that are only really familiar with d20 rules, and not really interested in learning a completely new system, but want to play in a Tolkien setting. The core mechanics are all the same, so it is easy for any D&D player to jump in and get playing. There are versions of this also adapted for 1st & 2nd editions of AD&D as well.   Eä RPG A system built from the ground up specifically for Tolkien role-playing gaming. Also created by me, and offered in three levels of complexity. Eä RPG Basic Rules The bare essentials of a role-playing game, using only a single d6. It is a great introduction to RPG for anyone that has never role-played, or if you want to quickly throw a game together, it only takes less than 15 minutes to make a character. Of course it is not meant for long term use over a long campaign, but it is a great starting point for beginners.   Eä RPG Standard Rules Also a system created from scratch for role-playing in J.R.R. Tolkien's Middle-earth and beyond. Also created by me. This is a percentage-based system. It is meant to be a complete RPG system. It is intended to be a balance between more detail than the current popular trend of abstract systems, while still trying to keep the pace play going better than Rolemaster for example. This is in an Alpha stage of development. I now need an adventurous group of players willing to help get this system into actual use, and help shape the final product (as players did with the d20 version over the years).   Eä RPG Advanced Rules   This is basically a bunch of options that can be added to the Standard Rules, or all used together for the complete advanced experience... This is for those players that LOVE lots of detail, charts, calculations, etc. in their game play, and do not mind slowing down game play a little bit to crunch some extra calculations to get improved "realism". Basically this is developing as a repository of the rules that were considered in the standard rules, but were decided were too technical or detailed, and slowed down game play enough, that they were removed from the standard rules, but saved in the advanced rules if they were still to be found of value.  
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Comment Tolkien RPG Group 2 Discussion
by admin last modified Jun 01, 2015 11:17 PM
Posted by Hawke at February 13. 2013 This is the group arranged through meetup.com D&D group arrangement. Planning to meet on Tuesdays 6/7 pm to 10/11 pm. Game system still to be determined. Location still to be determined. Setting still to be determined. Time period still to be determined.
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Comment Re: Steve's Youth Gaming Group at Merlyn's - Savaga Worlds (Sunday evenings)
by admin last modified Jun 01, 2015 11:17 PM
Posted by Hawke at September 24. 2014 Steve's Youth RPG Group at Merlyn's - Savage Worlds - every other Sunday 6:00 pm to close. Steve (employee there) has been running a couple of youth groups there for quite some time on Tuesdays and Saturdays, he recently shifted the Tuesday group to Sundays. They are open to other youth participants joining (ages 10 to 17).
Located in Forum / RPG Group Discussions / Steve's Youth Gaming Group at Merlyn's - Savaga Worlds (Sunday evenings)
Comment Steve's Youth Gaming Group at Merlyn's - Savaga Worlds (Sunday evenings)
by admin last modified Jun 01, 2015 11:17 PM
Meeting every-other Sunday, evenings at Merlyn's Posted by Hawke at July 25. 2014 Steve, one of the employees at Merlyn's in Spokane, has been running for some time, a semi-weekly group every-other Tuesday with youth gamers from about 11 to 15 years old. He is using his the Savage Worlds rules. This group meets from 4:00 pm to 6:00 pm every other Tuesday. He also has been running other groups on other days, Saturday and such. More information would be appreciated.
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Comment Re: Brian's The One Ring TOR RPG Group 3 (Fridays, every-other, 7:00 pm to 10:00 pm)
by admin last modified Jun 01, 2015 11:16 PM
Posted by Hawke at September 24. 2014 Brian's The One Ring TOR RPG Group (Fridays, every-other, 7:00 pm to 10:00 pm) - Running in Third Age 1947 (a few years after the Battle of Five Armies, using Cubicle 7's / Sophisticated Games The One Ring Role-Playing Game. Hosted at Brian's house in North Spokane. The group currently consists of 8 players ages from 12 through 46, with 4 female and 4 male participants. The first session was Friday, September 19th. They are not currently looking for additional participants at this time.
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Comment Brian's The One Ring TOR RPG Group 3 (Fridays, every-other, 7:00 pm to 10:00 pm)
by admin last modified Jun 01, 2015 11:16 PM
Posted by Hawke at September 17. 2014 This thread will be posting the adventure information for the TOR RPG gaming group 3 with Brian and his family. We will be adventuring across the years of the Darkening of Mirkwood (second), and progressing over many years. Initially meeting just once per month, hopefully will work up to every other week.
Located in Forum / RPG Group Discussions / Brian's The One Ring TOR RPG Group 3 (Fridays, every-other, 7:00 pm to 10:00 pm)
Comment Re: Jacob's Weekly D&D 3.5 (Tuesdays Weekly 6:00 pm to 10:00 pm)
by admin last modified Jun 01, 2015 11:16 PM
Posted by Hawke at September 24. 2014 Jacob's Weekly Tuesday D&D; 3.5 group. Running his own campaign, now running for more than a year. Has ranged from 5 to 8 participants, with 2-3 female, and rest male. Recently some players have had to step down due to job/life changes. Currently at about 3rd to 6th level characters. Potentially open to 1-2 new players. Meeting in the Whitworth / North Five Mile (Spokane) area, 6:00 pm to 10:00 pm.
Located in Forum / RPG Group Discussions / Jacob's Weekly D&D 3.5 (Tuesdays Weekly 6:00 pm to 10:00 pm)
Comment Jacob's Weekly D&D 3.5 (Tuesdays Weekly 6:00 pm to 10:00 pm)
by admin last modified Jun 01, 2015 11:16 PM
25. 2014 This is a weekly group run by Jacob in his own campaign setting. Characters are currently around 4th level. Meeting in North Spokane every Tuesday around 6:00 pm to 10:00 pm. It is a mixture of veteran gamers and brand new gamers, ranging in age from 14 to 43.
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Comment Re: Brennan's GURPS World War 2 Japanese Campaign (Saturday evenings
by admin last modified Jun 01, 2015 11:15 PM
September 24. 2014 Brennan's World War II GURPS Japanese campaign. This campaign was begun Summer 2014, though other WW2 campaigns with the same players go back to about 2010. Participants are all teenagers (male), with around 4-6 players. Potentially open to 1-2 more players. Meeting Saturday evenings in Spokane Five Mile area (near Whitworth University).
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Comment Brennan's GURPS World War 2 Japanese Campaign (Saturday evenings
by admin last modified Jun 01, 2015 11:15 PM
Posted by Hawke at August 29. 2014 Brennan is running a regular group with GURPS 3rd edition with the WWII books. This particular group is comprised of Japanese soldiers: Marine Sniper 2x Combat Rifle Man Combat Engineerv
Located in Forum / RPG Group Discussions / Brennan's GURPS World War 2 Japanese Campaign (Saturday evenings