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Merlyn's Late-night Gaming Group Beginning June 29th, 2014
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Jun 02, 2015
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Aug 17, 2015 07:50 PM
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Posted by Hawke at Jun 24, 2014 09:20 PM - Filed under: DnD, 5th Edition, Original Dungeons & Dragons, Dungeons & Dragons, Merlyn's, D&D Next, rpg, OD&D, D&D, Gaming Group - We are starting up a late-night RPG group at Merlyn's every-other-Sunday at 9:00 pm. We will be starting first with Original D&D; boxed set, and then as 5th edition becomes available, consider either switching, or adding a 5th edition campaign. Here is information for getting started, with gaming schedule: Initially OD&D; Greyhawk Campaign. Hawke will DM first, then alternate with John Waite DMing the next, and back and forth. We meet every 2 weeks, Sundays at 9:00 pm. Though "officially" 9:00 pm to Midnight, if we're all up for it (like the "good ol' days"), we'll play later.
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Hawke's Spokane RPG Blog
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Mic Deepfurrow
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Jun 21, 2015
Sapientium boy – 16 year old farm boy.
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Worlds of Beru Draft
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Mic Deepfurrow
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Jun 02, 2015
by Hawke — last modified Jan 21, 2015 12:38 AM — Sapientium boy – 16 year old farm boy.
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Worlds of Beru
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Middle Kingdom, The
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Jun 27, 2015
The Far East....
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Jun 01, 2015 11:02 PM
Posted by Thurmin at November 22. 2014
So, for my Northron Cleric of Thor character. Since I've been working on my concept, I've thought of the routes I would go to further progress that concept. I realize that the typical 'I want X because that would be cool' probably doesn't work in your games. I further recognize that a character/player needs a full, working concept/attitude to be able to go into another class. Now, I was thinking strongly about Bard, to further increase my abilities to help my allies. However, with the changes to how healing functions in the game, and with the loss of Short Rest healing I would lose too much functionality from that choice. My other thoughts were to go Ranger for a single level, picking up Elves and Humans as my favored enemies and tundra? as my favored terrain due to where I was born/raised. Add in 2 levels of Fighter to further increase my martial aptitude to help round out my Viking-ness.
I have the stats that the game mechanics call for to Multiclass. I realize there is time before the option for class change happens, but I'd like to know my options as I am a person that likes to map my progress.
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Worlds of Beru Spokane Group 6
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Multi-Classing Options
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News
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May 31, 2015 11:54 AM
Site News
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News
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May 26, 2015 12:20 PM
Site News
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Jun 01, 2015 11:34 PM
Posted by Hawke at March 15. 2013
I will post scheduling discussions here.
We are tentatively scheduled for session #7 for World of Beru campaign, Sunday, March 24th, 6:30 pm to 10:00 pm.
Lots of updates from previous adventures, to be posted soon, or view the unedited video on the youtube channel.
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Worlds of Beru Spokane Group 4 (And Online)
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Next Game Session (scheduling here)
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Jun 01, 2015 11:04 PM
Posted by Hawke at October 17. 2014
(blatant Tolkien paraphrase)
Regarding healing through skills rather than "magic". No one has to play a dedicated "healer" class if they do not wish. Fighters learn to patch up some of their own wounds (if they wish), druids and rangers use nature's resources when available, etc.
Remember that I will be allowing/using a rich resource for herbs and herb lore in this game. No one is required to have any knowledge in this area, you can just rely on the NPC world to help out if needed (when available of course), but if interested in different paths to healing besides the standard spell-casting....
The following skills need to be picked as skill proficiencies, they will not work effectively if not proficient (can't use raw ability score).
The Medicine (WIS) skill, includes knowing what herbs to use to heal, but wouldn't know about where they grow best and wouldn't be any better than others at finding them in the wild, they would know what to ask for if at a(n) herbalist's hut/shop/cave. This skill also includes the correct preparation and use of the herbs to the maximal healing benefit of the intended target.
The Nature (INT) skill would be best at _knowing_ different types of herbs and where they should be searched for in the wild. But would not be applied to actually find them when searching in the wild. This would also include the correct methods for extraction, storage, and transport to keep the herbs as fresh as possible, and if the herb can be used with little-to-no modification, then what it would be used best for. If requires any kind of significant processing, then would need to rely on the Medicine skill for that knowledge.
Perception (WIS) and/or Survival (WIS) could be used to actually find the various desired herbs once the searcher knew what to look for and where.
So, if someone wanted to be really strong in herb healing lore and seeking, they would want to pick at least two from Medicine, Nature, and/or Perception or Survival.
This encourages the PCs to work together in the different aspects of herb-lore, but also means the whole party _can_ survive without a dedicated healer class if needed.
Feedback and suggestions very much welcomed. This is a first draft for 5e, so very much open to adjustment.
FYI, I will be using a modified version of the ICE MERP Hands of the Healer for the herb list.
Depending on your skill background, you would receive a different version of the list with differing information. If somehow a PC has all 4 skills trained/chosen/developed (Medicine, Nature, Perception, Survival), then that PC could have a copy of the complete list.
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Of Herbs and Stewed Healers
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Other Places and People of Note
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published
Jun 21, 2015
This is a placeholder of many other places of note. I have far more details than posted here, they are meant as teasers for the players, your characters may have heard tidbits about each place, or maybe nothing more than a name, but this provides some hints as to what exists, which are meant to be discovered over time through adventure.
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