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by
Hawke
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last modified
Apr 06, 2016 01:08 PM
Here is an early attempt from 1991 from here: http://www.forbeck.com/freebies/
NEVERLAND: THE IMAGINATION GAME
I developed this game for Starchilde, a now long-defunct game company, in 1991, back when Peter Pan fell temporarily into the public domain. You can get the whole story here . This PDF is available for free, but if you feel like donating to a worthy cause over it, I suggest the Great Ormand Street Hospital Children’s Charity , the choice of J.M. Barrie himself.If you’d prefer an RTF document (readable by most word processors), click here instead.
& here: http://www.forbeck.com/2003/12/24/a-neverland-christmas/
PROFESSIONAL
A NEVERLAND CHRISTMAS
The impending release of the new, live-action Peter Pan movie inspired me to dig deep into the darkest parts of my computer’s hard drive. There I found a rough, uncut gem from my past that I thought I’d share with you as a kind of Christmas present.
Once upon a time (back in 1991), a game company by the odd name of Starchilde (publishers of the Justifiers and Guardians roleplaying games) asked me to write a Peter Pan roleplaying game for children. It seems the copyright for J.M. Barrie’s classic novel had finally fallen into the public domain, which meant we could do the game without any licensing fees.
I developed a manuscript for what was to be a lavishly illustrated rulebook that showed adults how to entertain children by way of concocting a story together, one set in Neverland, the home island of Peter Pan. The company folded before it could publish the game, though, and the rights to the manuscript reverted back to me. Ever since, the game has sat untouched on one of the series of computers I’ve used over the past 12 years.
The copyright laws surrounding Peter Pan are fairly complex. Back in 1929, Barrie assigned the copyright to the Great Ormand Street Hospital. The copyright expired in 1987, 50 years after Barrie’s death, but the British Parliament passed an act in 1988 that granted the hospital the Peter Pan copyright permanently. The US followed suit in 1998, extending the hospital’s copyright protection until 2023.
I wrote Neverland: The Imagination Game in 1991, which makes it illegal in the UK but just fine in the US. However, since the copyright laws have since changed, I can’t make any changes to the manuscript without violating the law.
As such, I’m offering up the Neverland manuscript as is, warts and all. It doesn’t have any artwork, nor a proper layout, but hey, the price is right. It’s free.
You can download the game here . Read it, play it, and have fun with it. Be warned that it’s dirt simple. There’s not much “game” to it at all, but it’s fun for what it is.
If you like the game�or just feel like being kind�I suggest making a donation to the Great Ormand Street Hospital Children’s Charity . If this was a properly licensed product, that’s where the money would go, and it’s a worthy cause chosen by Barrie himself.
Merry Christmas to you all, and best wishes throughout the holiday season and beyond!
So there might still be a copyright problem?
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Peter Pan RPG
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The Beginning
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by
Hawke
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last modified
Sep 24, 2016 12:43 PM
The 2016 updates continue here: http://www.spokanerpg.com/forum/worlds-of-beru-group-7/91842695?b_start=0#247131370
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Worlds of Beru Spokane Group 7
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The Beginning of Group 7 in Worlds of Beru
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by
Hawke
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last modified
Dec 01, 2015 02:46 PM
2 weeks ago, despite the intense record-breaking wind storm in Spokane, and power outage, with generator and candle power, we finished character creation process, including backgrounds, personal hooks, etc.
And finally started the actually beginning of the role-playing.
They made it to Regnum Sapientium 's Port Balchoth and met with " The Emissary Torschalan " at " Numien's Inn ".
They slowly all met and agreed to the task, and then dispersed. Two went to their horses in the stables, while the others climbed aboard Torschalan's Carriage.
As soon as they stepped outside, they could hear sounds of mass combat, screams of slaughter, war drums, even explosions.
As they began to climb aboard the carriage, they could hear the tramp of armored boots, and made out through the freezing mists, a wall of heavily armed and armored soldiers marching up the road from the south toward them, within 100'.
They quickly drove the horses, slowly gaining momentum on the icy cobblestones.....
Last week was cancelled due to personal issues on my end.
We resume this week, December 1st, 2015!
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Worlds of Beru Spokane Group 7
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The Beginning of Group 7 in Worlds of Beru
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by
Hawke
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last modified
Dec 22, 2015 05:34 PM
Several sessions later...
The party has escaped Port Balchoth.
They made it to the farmhouse, and found the dead family (apparently from the plaque) with one little girl nearly dead. They took her in though very nervously.
Then went to Torschalan's cottage and spent the night.
The following late morning/early afternoon, the two Great men and the hobbit, were out for a jog, the hobbit significantly behind. When they were on the hill above the cottage they saw a pair of Mordredian scouts at the farmhouse below. The party members made it back to the cottage undetected and the party prepared to leave and to watch for, and if necessary, a fight with the Mordredians.
The hobbit put an arrow through the head of the lead scout, who was walking alongside his horse, pinning his head to the saddle of the horse.
The other scout mounted, wheeled, and fled north across the country side. The PCs ran after him, the Great men somewhat keeping pace. Brighteyes actually eventually caught up to the exhausted horse, and they spoke under duress. Gaining information about the Mordredian forces. But then the scout fled.
The party gathered one last time at the cottage and decided to ride due north, with the carriage, across the countryside.
Along the way they found the scout's dead horse (exhaustion). And footsteps running west.
They continued north.
The PCs continued on into the woods, and some more clearings. They eventually that evening made camp, finding a stream near in a small ravine where, surrounded by trees.
The girl had some flushed (feverish) color to her cheeks, but that was an improvement form her deathly pale pallor previously. One of the large postures on her check had rusted and was hanging deflated on her cheek as she moaned in a feverish delirium.
Brighteyes searched the area with his special astral vision, and found a ring with a star, faintly glowing a few hundred feet southwest of the camp. The mist elf indicated that there were places where the veil between worlds was thinner, and there were ancient stones with runes of old, embedded in the ground here, clearly for some powerful rituals. She recommended they leave it alone and not to touch anything lest they disturb something.
That night, while Jektor is on watch (being played by Drake since Justin had scheduled in advance he would be unavailable that game session), he sees a glowing bluish-purple light back near the ring (though the other party members hadn't told him about it. Jektor awoke Jehan, then went to investigate. He wanted to stick his finger into the glowing ring, hearing scored (hundreds? thousands? millions?) of voices whispering.
He waited unti; Jehan joined him. Jektor was feeling intense waves of emotions going through his body.
Drake then dialogued between Jehan & Jektor ("playing with himself" as he said), debating what to do.
Jehan decides to poke his left pinky finger into the ring.
Rolling Self Discipline, he rolled very low.
His finger was then stuck to the circle, and something started pulling him within (slowly). Jehan spoke to the ring asking "before you pull me in, can we make a deal?" The whispers consolidated into a soft echoing whisper asking "what you want? who are you? what you bring? true name?". Jehan could see stars beyond, but some great blackness, with many tentacles, blocking out a huge swath of have the stars, and jehan felt like a tiny speck compared to what was beyond. He realized whatever it was, wasn't even really aware of Jehan, it was only a sub-sub-fraction of focus brought Jehan.
Ivanna was in her elven meditative trance during this time.
Jehan feels something enter into his body, and then he blacks out.
The next thing Jehan knows, someone is over him with a torch, as he slowly comes to.
Ivanna and Jektor looking worriedly at Jehan.
Inspecting his finger it looked fine, but smelled of sulphur.
When Ivanna asked, "Did it touch your mind", Jehan responded, "Define touch my mind?", smirking cockily.
Jehan seeing lights in motion have purplish tracers, and walking staggering. Going to sleep exhausted.
When they came across an intersecting road (from Port Lewellyn to the southeast), they spoke with a poor farmer refugee fleeing Port Lewellyn. The NPC's name was Steburr. He said he couldn't find his son and assumed he was dead.
Then some Arthurian horsemen arrived on the road, indicating trouble not far behind and that they needed to get to Camelot ASAP.
At this point Torschalan bid the party adieu, taking the carriage with him, though he did leave them a valuable array of herbs to help them in along their way.
The party went north, and while above the road, saw another group of fast riding horsemen form the southeast. They saw they were 8 Mordredian soldiers. They watched in horror as the riders accosted, and then after clearly getting information from Steburr, decapitated the poor old farmer.
4 of the horsemen continued on the road riding rapidly northwest, while the other 4 doubled back slowly riding on the road southeast, scanning the road. The party made a run across the clear field, for the trees 1 mile to the north of the road.
They watched from the treelike (just making it in time), as the scouts climbed ridge north of the road, clearly following the party's tracks.
The scouts didn't follow.
As the party travelled through the woods, Jehan's cat leaped out and attacked Fluff, landing on his face and scratching him significantly. Shredding his face terribly. Jehan grapples with the cat to pull it from Fluff's face, and stuffed the cat, yowling, back in a sack.
It turns out Fluff has an issue where cats of any size, attack him upon sight!
The party is traveling at half speed through the woods, though it is possible to remain on horseback most of the time.
When we wrapped up for the night, the party had made camp for the night in the woods.
The adventure resumes on December 22nd, 2015!
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Worlds of Beru Spokane Group 7
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The Beginning of Group 7 in Worlds of Beru
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by
Hawke
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last modified
Jun 11, 2016 06:24 PM
ontinuing the new campaign with "Drake's Group", teens 14 to 17. This is session #4
A classic 1st Edition Greyhawk campaign. Starting with the U1 through U3 modules.
Started as 1st level AD&D 1st Edition (with some of "Hawke's House Rules") including Unearthed Arcana, Dungeoneer's Survival Guide, Wilderness Survival Guide, and some early Dragon Magazine added rules, and Hawke's detailed character creation background checklist (as per http://spokanerpg.com/archives/rules-mods archives).
Also uses adapted "House Building" rules from A Song of Ice & Fire (Game of Thrones) RPG adapted to Greyhawk setting.
Meets Saturdays 6:00 pm to 10:00 pm. Group first began last summer with other campaigns.
Drake is usual DM, but I have been asked to help with setting up a long-term connected campaign to help them learn how to play more than PUG-style gaming with ROLE-playing instead of ROLL-playing.
Will post if any seats open up, though likely only for those of similar age to the other teenage players.
First session was rich character backgrounds creation & "House" creation, April 23rd, 2016.
Second session was finishing PC backgrounds and additional House details, and beginning of adventure, settling into Saltmarsh, the wedding, and first exploration of the exterior of the Mansion.
Happy Gaming!
House name:
House motto: " "
House location: This group's house is on a small peninsula on the shore of the NyrDyv.
House resources:
Last session the group pretty much cleared the whole first floor. They went back to town to recuperate before returning to investigate the upper and lower levels.
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RPG Group Discussions
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U1+ - Sinister Secret of Saltmarsh
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Recording Photo / Audio / Video Waivers
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by
Hawke
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published
Dec 27, 2017
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Disclaimers & legal
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Regarding Khrandum's rage at _____ sleeping on watch.
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by
Hawke
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published
Feb 24, 2017
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last modified
Feb 24, 2017 01:34 PM
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filed under:
Khrandum journal posting,
Legends Through Shadow
Some might wonder why Khrandum reacted so extremely to finding out one of the party members, __________, fell asleep on watch. Beyond the normal upset at the party being robbed while we slept, this bit of backstory explains why it was so additionally traumatic for Khrandum.
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Adventurers Guild
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Legends Through Shadow
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Reminder: Eä Tolkien Society Meeting & Broadcast April 16th, 2022 1-3 pm Pacific Time
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by
Hawke
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published
Apr 16, 2022
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filed under:
Tolkien Society Meeting
We usually meet (and broadcasting via the Internet) on the THIRD Saturday of each month, from 1:00 pm to 3:00 pm (Pacific Time). Meeting at Hawke's House and in the RPGSN.net and Jitsi online conference room. We have also moved our live streaming and recorded broadcasts back to Youtube.com/tolkienscholars (for now).
Reminder: Eä Tolkien Society Meeting & Broadcast April 16th, 2022 1-3 pm Pacific Time
Watch the meeting online via our Youtube stream.
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Research Disclaimers
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by
Hawke
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published
Dec 27, 2017
Located in
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Disclaimers & legal
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resized RPG collection shelves 20120725b 300x60
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by
Hawke
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last modified
Dec 12, 2015 11:38 PM
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images
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Post photos of your RPG related collections here