Hawke's Basic D&D Group
Hawke's Basic D&D Group (Mondays, every-other, 6:00 pm to 10:00 pm).
Posted by Hawke at September 17. 2014Posted by Hawkeat September 24. 2014
Posted by Hawkeat October 01. 2014
Here is the updated information:
Forming new D&D; group.
Will game on the First and Third Wednesday of Each Month.
The first session is October 15th, 2014, and then every first and third Wednesday per month thereafter. From 7:00 pm to 10:00 pm ( can adjust, give or take an hour or so, to meet participants schedule needs if required). Will be in Spokane.
Beginning at first level (Basic D&D; "Red Box" (1983) levels 1-3), and progress up through the Expert (levels 4-14), Companion (levels 15-25), Master (26-36), and Immortals levels over time. Emphasize R-O-L-E-playing (rich character background and story-driven) over R-O-L-L-playing (aka hack n' slash).
Location directions: Red brick building with white trim and green awnings over windows. South of River City Music, and north of Hansen & Jaeger Funeral Home. Since it is after hours, you may need to knock on the front (west side) door for a volunteer to let you in.
Posted by Hawkeat November 04. 2014
Nice to see this group caught some traction after rescheduling. Will have first session, Wednesday November 5th, 2014 6:00 pm to 9:00 pm.
I will be there at 5:00 pm to begin setting up. Please remember to knock on the west door since it will be after office hours.
This forum is where I will post information about rules, rulings, adventure log, etc.
Welcome aboard!
Posted by Hawkeat November 04. 2014
Character Creation Process Used
1. Roll Ability Scores
All rolls must be witnessed by DM.
Roll 3d6 (three six-sided dice) six times, in the order you roll them, assign them to the ability scores in order:
Strength (STR), Intelligence (INT), Wisdom (WIS), Dexterity (DEX), Constitution (CON), Charisma (CHA).
If your highest roll is below 9, start over and re-roll all scores (again in order).
If two or more scores are lower than 6, start over and re-roll all scores (again in order).
2. Choose a Class
Classess/Races Summary (remember "demi-human" races ARE classes in Basic D&D):
Human Classes
Class: Prime Requsite (PR):
Cleric Wisdom
Fighter Strength
Magic-User Intelligence
Thief Dexterity
Demi-Human Classes
Race/Class Minimum Score Primary Requisite (PR)
Dwarf Constitution 9 Strength
Elf Intelligence 9 Strength and Intelligence
Halfling Constitution 9 Strength and Dexterity
& Dexterity 9
3. Exchange Ability Score Points (if applicable/desired).
As detailed on page 49
4. Roll for Hit Points
Fighter = 1d8
Dwarf = 1d8
Cleric = 1d6
Elf = 1d6
Halfling = 1d6
Magic-User = 1d4
Thief = 1d4
5. Roll for Money
Roll 3d6 and multiply by 10. This is the number of gold pieces your character will begin with.
6. Buy Equipment
As per equipment lists on pages 39 through 47.
7. Calculate Armor Class, Write down Hit Roll Chart and Saving Throws.
Pages 50 - 51
8. Adjustments for Ability Scores
Page 51.
9. Provide Character with Alignment and Name.
Page 59.
All characters in this group must be either Lawful or Neutral alignment at the beginning of this adventure.
10. Prepare to Play!
Posted by Hawkeat November 04. 2014
Adventure Background Information
The Realm of Mankind is narrow and constricted.
Always the forces of Chaos press upon its borders, seeking to enslave the populace, pillage its riches, and steal its treasures.
If it were not for a stout few, many in the Realm would indeed fall prey to the evil which surrounds them.
Yet there are always certain exceptional and brave members of humanity, as well as similar individuals among its allies - dwarves, elves, and halflings - who rise above the common level and join battle to stave off the darkness which would otherwise overwhelm the land.
Bold adventurers from the Realm set off for the Borderlands to seek their fortune.
It is these adventurers who, provided they survive the challenge, carry the battle to the enemy.
Such adventurers meet the forces of Chaos in a testing ground where only the fittest will return to relate the tale.
Here, these individuals will become skilled in their profession, be it fighter or magic-user, cleric, or thief.
They will be tried in the fire of combat, those shoe return, hardened and more fit.
True, some few who do survive the process will turn from Law and good and serve the masters of Chaos, but most will remain faithful and ready to fight chaos wherever it threatens to infect the Realm.
You are indeed members of that exceptional class, adventurers who have journeyed to the Keep on the Borderlands, also known as Castellan ("the caretaker") Keep in search of fame and fortune.
Of course you are inexperienced, but you have your skills and a heart that cries out for adventure.
you have it in you to become great, but you must gain experience, knowledge, and greater skill.
There is much to learn, and you are willing and eager to be about it!
Each of you has come with everything which could possibly be given you to help.
Now you must fend for yourselves; your fate is in your hands, for better or worse.
Ahead, up the winding road, atop a sheer-walled mount of stone, looms the great keep.
Here, at one of civilization's strongholds between good lands and bad, you will base yourselves and equip for forays against the wicked monsters who lurk in the wilds.
Somewhere nearby, amidst the dark forests and tangled fens, are the Caves of Chaos where fell creatures lie in wait.
All this you know, but before you dare adventure into such regions you must become acquainted with the other members of your group, for each life will depend upon the ability of the others to cooperate against the common foe.
Now, before you enter the grim fortress, is the time for introductions and an exchange of information, for fate seems to have decreed that you are to become an adventurous band who must pass through many harrowing experiences together on the path which leads towards greatness.